Now here's an extra image I created for my recent Minotaur serial starring Duster and a big horny guy. At D.A. I posted an image, the 7th in the series, which was both set at a distance and ambiguous enough in terms of what was going on so I could post it there. I thought the frequenters of this space, however, would appreciate a closer look at what was going on between Duster and her new beau.
There's nothing fancy here technically, I just zoomed in the camera and rendered this image. Didn't change the lighting, posing, or anything else. If you're looking for a more racy and graphic image of what's going on, please check the blog entry before this one.
You might think two incredibly hot images would be enough, but no! There's more!
I have a lot of rendered images on my hard drive that have not seen the light of day yet. Most of them are experiments of varying degree of success, some from my very early days with Daz Studio and digital art. In particular, I created a handful experimental images with Indigo Dynamo way back when. I decided that some of these are good enough to share here, if not on D.A. or anywhere else.
So the first few just show Indy in a provocative pose from different angles and with slightly different lighting. I was experimenting with the pose, obviously, but also with the lights as well as with glossy effects on skin to make it look like she was covered in a sheen of sweat. (This was before I obtained some content that applies sweat/water with a more realistic appearance; you can see it on Duster in the Open Season image above.)
Some of you who've been following my art since the early days might remember that my first series of images, featuring Indigo Dynamo, were done just using the default content included for free with the Daz Studio download and installation. So Indy was based upon the default Genesis 2 female figure and wore the default skin, face, and makeup included with Daz; she also wore the Sci-Fi siren outfit, also included for free, and the Charm hair prop.
Now have a look at this similar-but-different image of Indy:
Okay, pull your attention from the other parts of her anatomy and have a look at her face. It looks different than it does in the three images above, doesn't it? It should, because I modified it. My friend RenderPretender said in a comment on one of those early images that Indy didn't look entirely attractive to him, and I had to agree. The default G2 female face, I think, looks good when displaying a blank expression, but it's very angular and once you dial in an expression that rather harsh angularity (of the nose especially, but also the eyes, cheeks, and mouth) becomes more obvious.
Well before I even finished "The Deep End", Indy's first serial, I started buying Daz content. One of my earliest purchases was Victoria 6; she has a much prettier face with softer features that the Genesis 2 Female default on which she's based. Now I didn't want to completely abandon Indy's look and make her unrecognizable, so I made a very simple change: I found the Victoria 6 "Head" morph dial and turned it up to 50% on Indy. That softened her features a bit and made her prettier, I think. I made that change when "The Deep End" was done and that's how she's looked ever since, and that's how she looks in the image immediately above.
By the way I have some more images of Indy that I haven't shared but most of those are going to a little side project of mine. I'm working on "The Deep End Part II" which will pick up immediately after Part 1 left off. A version of the images above will make its way into that graphic story, so this is a sneak peak. Once it's done (which may take a few months), I'm going to put it up for sale, probably on Renderotica. You heard it here first. I may also rework the original Part 1 images and offer new, improved versions in the same package, but we'll see how much time I have for all that.
Anyway here's another sneak peek test image of Indy suffering the fate the Cowhide Corsair had planned for her at the beginning of Part 1: